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Bo2 gsc studio 2.60
Bo2 gsc studio 2.60









bo2 gsc studio 2.60
  1. #Bo2 gsc studio 2.60 install#
  2. #Bo2 gsc studio 2.60 mod#
  3. #Bo2 gsc studio 2.60 update#
  4. #Bo2 gsc studio 2.60 code#
  5. #Bo2 gsc studio 2.60 Pc#

Having created a new one, repeat the funding and saving and deleting process. Optionally you can leave this screen back to SP, and return to it or just skip into creating a new disposable character. Select the disposable one that's holding the ill-gotten gains you want to legit bank and not flag. Now from SP, go into Online from the pause menu and Change Character. Once you are done, and remember this is otherwise an unmodded character so is disposable, leave GTA:O back into SP (This just ensures the cash held is stored, as part of the saving of character process). Regardless of which way you go, you can do your perferred generating/spawning money method but it must be cash held, not put in the bank.

#Bo2 gsc studio 2.60 mod#

So working on the assumption you're creating a new main character for an account to transfer, inheriting the existing shared bank balance and will inevitably mod for rank etc once you've pushed funds boosting to a comfortable/acceptable/'safe' degree - delete your old unwanted character (you could just as easily exploit this using character no.2), and start it from scratch by either bypassing the in-game tutorial or working it through.

#Bo2 gsc studio 2.60 code#

Note : If the installation fail, disable your antivirus, the program is a bit protected to hide the code source.I'm sure many will already know this one, but for those who don't :-Ī pretty low risk way of adding 'picked up' or otherwise obtained 'held cash' of mild and silly amounts to your bank balance, without major risk of it flagging is as simple as. Thanks: FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions) It can be loaded by GSC Studio and it'll works for each platform without display the source.Ĭredit(s): dtx12 (compiler), Kokole and Nukem. The project can be generate as a release file to share, the file is compiled & crypted (then the source code is protected) that's helpful to share projects. The crash when you write at the first line is fixed. The buttons to inject compiled script files is fixed. Load multiple GSC should work, but not yet on PC.

bo2 gsc studio 2.60

#Bo2 gsc studio 2.60 install#

CCAPI 2.60 is now supported, install the new setup. Added shortcut to open the folder project on the project exploration. 'Bad syntax' with vectors and array should be fixed. To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a project shared".

#Bo2 gsc studio 2.60 update#

The auto-updater works only for update version, not for revision (A revision needs a new installation). If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple. Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen. If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly. Look the video (or just the part 'Overview' at 4:23) for more examples. Save the entire project (ctrl+maj+s), and inject (ctrl+i). Create a new project (ctrl+o), select the mode multiplayer or zombie.

#Bo2 gsc studio 2.60 Pc#

Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted (06/25)) and offline (for edits). Themes are available in 'White' (unfinished) and 'Black' (Initial) Setup to use the application more easily. Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion. Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA. Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. Inject your GSC projects directly to the selected target. Inject an external GSC already compiled. Edits GSC's with the editor and with the syntax of the 'GSC'. Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized. Auto updater to know when an update come out. Add/Rename/Delete a GSC from a project.











Bo2 gsc studio 2.60